Wednesday 5 October 2022

SCRIPT FIESTA 2022

GRA W SCENARIUSZ: "BEST MONTH EVER" (SCRIPT GAME: "BEST MONTH EVER")

 "Wiedźmin" ("The Witcher") - 12 hours, a few hundred hours in case of adventure games - that's one of the differences between movies and games. While a film is based on dialogue, a game's based on interaction with objects, e.g. a note on the wall, so the environment has to be built. E.g. 9 endings are possible. You're BetaTesting the whole time: you are playing the game and writing the script parallelly. Music and actors' voiceover are used to make the characters authentic. You offer reaction choices: gentle or brutal. You can reveal or conceal the mechanics, i.e. the information e.g. that a brutal reaction increases 3 points in brutality. One choice equals a plus here, a minus there so the outcome is unknown and unpredictable, e.g. one gains confidence but loses empathy. A player doesn't like to be punished, so 3-5 parameters are needed, e.g. intelligence, empathy etc. - can't be all maxed out. It would be boring if the same character fought in every storyline. There are engines which speed up or slow down the music depending on how fast you play.

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